Full-Stack MMO Engine — 44 Systems, One Monorepo

Build Your Own
Isometric MMO

A full-stack isometric 2D MMO engine with combat, crafting, pets, housing, guilds, PvP, survival, and 38 more systems — all server-authoritative. Next.js client, Node.js server, PostgreSQL, admin panel, and Electron studio.

Full source code includedNo royalties — keep 100%Lifetime updates
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/ features

One studio.
Every system.

01

44 Game Systems

Combat, crafting, harvesting, quests, pets, mounts, housing, guilds, PvP, market, survival, farming, achievements, and more — all server-authoritative, all wired end-to-end from database to UI.

02

20 TPS Authoritative Server

Node.js game server with fixed tick loop, WebSocket networking, spatial hash grid, EventBus, and 57+ client-server message types. Delta compression ensures smooth multiplayer at scale.

03

PixiJS 8 Isometric Client

Isometric 2:1 diamond renderer with dynamic lighting (AO, bloom, shadows, vignette), day/night cycle, weather particles, 8-directional movement, entity interpolation, and 54 HUD components.

04

Real-Time Combat & Pets

GCD-based combat with 9 AoE shapes, 22 status effects, 18 weapon types, and full PvP with 5 zone rule types. Plus a complete Pokémon-style pet system with battles, taming, breeding, and evolution.

05

TypeScript Plugin SDK

Drop a .ts file into the plugins folder and it auto-loads. 35+ typed events, custom commands, client-server messaging, persistent data store, and full auto-cleanup on unload.

06

Export & Deploy Anywhere

Build desktop launchers for Windows, macOS, and Linux with auto-updater. Deploy the web client via Next.js. One-click build pipeline in the Electron Studio app with code signing support.

Showcase

See it in action

Game Server

Server-authoritative Node.js game server with a fixed 20 TPS tick loop, 44 gameplay systems, spatial hash grid, EventBus, and TypeScript plugin system. All game state validated on the server — clients send intents, the server broadcasts results.

20 TPS tick loop44 systemsWebSocket + delta compressionSpatial hash gridPlugin auto-loader
ED5 MMO Studio
Game Server preview
server.config.ts
// packages/game-server/src/core/tick-loop.ts
TickLoop.onTick(deltaMs)
  ├── EventBus.emit("tick:start", { deltaMs })
  ├── MobAISystem.update(dt)
  ├── MovementSystem.update(dt)
  ├── CombatSystem.update(dt)
  ├── SurvivalSystem.update(dt)
  ├── EnvironmentSystem.update(dt)
  ├── StatusEffectSystem.update(dt)
  ├── PersistenceSystem.update(dt)
  ├── BroadcastSystem.update(dt)   // sends state to clients
  └── EventBus.emit("tick:end", { deltaMs, tickMs })

// 44 systems: combat, crafting, harvest, skills,
// quests, pets, mounts, guilds, housing, PvP,
// market, trading, mail, survival, farming...
0

Game Systems

0

Database Tables

0

HUD Components

0 TPS

Server Tick Rate

Pricing

One price. Forever yours.

Pay once, build forever. No subscriptions, no royalties, no hidden fees. Every plan includes lifetime updates.

Most Popular

Indie

$149.99one-time

Everything you need to build and ship your first isometric MMO.

  • Full source code (monorepo)
  • 44 server-authoritative game systems
  • PixiJS 8 isometric client with lighting
  • Admin panel with 30 editor pages
  • 82-table PostgreSQL database & seed data
  • TypeScript plugin SDK with 35+ events
  • Desktop launcher builder (Win/Mac/Linux)
  • Community Discord + lifetime updates
Best Value

Studio

$299.99one-time

For teams serious about launching a commercial MMO.

  • Everything in Indie
  • Electron Studio app with project manager
  • Build & patch pipeline for player launchers
  • Procedural world generation (biomes, POIs)
  • Pokémon-style pet battles & breeding
  • Guild, alliance & zone control systems
  • Priority email support
  • Commercial license — no royalties

Enterprise

$499.99one-time

White-glove support for studios shipping at scale.

  • Everything in Studio
  • Dedicated account manager
  • Custom plugin & system development
  • Infrastructure & scaling consulting
  • Multi-server sharding guidance
  • SLA & uptime guarantee
  • Team onboarding sessions
  • Custom asset pipeline integration

Secure payment via Stripe. No license activation required — download immediately after purchase.

Testimonials

Loved by game creators

ED5 Studio let us go from concept to live MMO in 3 months. Having 44 systems already wired end-to-end saved us hundreds of hours compared to building from scratch.
AC

Alex Chen

Lead Developer, Starfall Online

The plugin system is incredible. We built a full custom event system in a weekend using the EventBus hooks. The auto-cleanup on unload means zero memory leaks.
MR

Maria Rodriguez

Founder, PixelForge Games

Best multiplayer architecture I've seen in any 2D engine. Server-authoritative with delta compression just works. No netcode nightmares, no desync issues.
JP

James Park

CTO, Mythic Realms

We migrated from a custom engine and shipped our commercial launch 6 months ahead of schedule. The lighting engine and pet battle system alone are worth the price.
SK

Sarah Kim

Studio Director, Void Interactive

FAQ

Got questions?

Ready to build
your legend?

44 game systems, 82 database tables, a full isometric renderer, and a drop-in plugin SDK — all yours with full source code and no royalties.