Adjust combat balance, economy, party sizes, and more.
Tuning Constants
All gameplay numbers are configurable in the Studio's settings. Here are the key values you can adjust.
Movement & World
| Setting | Default | Description |
|---|
| Move speed | 4.0 tiles/sec | Base character movement speed |
| Tile size | 64 × 32 px | Isometric tile dimensions |
| Chunk size | 32×32 tiles | World streaming chunk size |
Combat Balance
| Setting | Default | Description |
|---|
| Auto-attack interval | 1500 ms | Time between auto-attacks |
| Crit chance | 5% | Base critical hit probability |
| Crit multiplier | 1.5× | Extra damage on critical hits |
Social Limits
| Setting | Default | Description |
|---|
| Party size | 4 | Maximum party members |
| Guild cap | 50 | Maximum guild members |
| Chat cooldown | 500 ms | Minimum time between chat messages |
Economy
| Setting | Default | Description |
|---|
| Starting gold | 100 | Gold given to new characters |
| NPC buy rate | 0.5× | NPCs buy items at this fraction of base price |
Crafting Quality
Higher crafting skill and better stations increase chances of better quality:
| Quality | Stat Multiplier |
|---|
| Normal | 1.0× |
| Good | 1.15× |
| Outstanding | 1.3× |
| Excellent | 1.5× |
| Masterpiece | 1.8× |
Crafting stations add +5 effective skill per station tier.
Weapon Tier Scaling
| Tier | Damage Multiplier |
|---|
| T1 | 1.0× |
| T2 | 1.1× |
| T3 | 1.2× |
| T4 | 1.3× |
| T5 | 1.4× |
| T6 | 1.5× |
| T7 | 1.6× |
| T8 | 1.75× |
Farming
| Setting | Default |
|---|
| Tillable biomes | Plains, Forest, Savanna, Jungle, Swamp, Beach, Mushroom |
| Growth stages | 6 (Seed → Sprout → Growing → Flowering → Ready → Overgrown) |
Housing
| Setting | Default |
|---|
| Claim cell size | 32 tiles |
| Interior size | 20×20 tiles |