Real-time, server-validated combat with AoE and crowd control.

Combat System

ED5 uses real-time action combat where every attack, heal, and ability is validated by the server. Players can't cheat — the server checks everything.

Combat Config — Damage formulas, timing, mob AI, and balance tuning
Combat Config — Damage formulas, timing, mob AI, and balance tuning
① Damage & Defense section — armor softcap, magic resist, minimum damage, tier scaling② Category tabs — Timing, Mob AI, Player Combat, Skill & XP, Itemization, Quality, Guild, Pet Battle③ Fine-tunable constants with defaults and reset-per-section controls

How Combat Works

1. Player activates an ability (click or hotkey) 2. The server checks: is the ability off cooldown? Does the player have enough MP/stamina? Is the target in range? 3. If valid, the server calculates damage using the ability's stats, the attacker's stats, and the target's defenses 4. Status effects are rolled (e.g., 25% chance to apply Burn) 5. Results are sent to all nearby players so everyone sees the action

Damage Calculation

The damage formula considers:

  • Base damage from the ability
  • Attacker stat (Attack for physical, Magic Power for spells) × the ability's scaling ratio
  • Weapon tier multiplier (T1 = 1.0× through T8 = 1.75×)
  • Buff multipliers from food, potions, and passive effects
  • Critical hits — 5% base chance, dealing 1.5× damage
Defense reduces damage using a ratio formula:
  • Physical defense reduces physical damage
  • Magic resist reduces magical damage
  • True damage ignores all defense entirely
The formula has diminishing returns — stacking more defense helps less each time, so there's no way to become invincible.

AoE Shapes

Abilities can hit multiple targets using 9 area-of-effect shapes:

ShapeDescription
NoneSingle target
CircleAll targets within radius
ConeFan-shaped area
LineNarrow beam
RectangleRectangular area
RingDonut shape
CrossPlus (+) pattern
NovaExpanding ring from caster
WaveExpanding arc

PvP Zone Rules

Each zone has a PvP rule setting:

RuleBehavior
SafeNo player vs player combat
Free-for-allAnyone can attack anyone
Guild-warOnly hostile guilds fight
FactionOpposing factions fight
Duel-onlyPvP only via mutual duel request

Duels

Players can request 1v1 duels with optional gold wagers. Duels are contained — both players must stay in range, and the loser's HP stops at 1 (no death).

Death & Respawn

When a player dies: 1. All active status effects are cleared 2. A respawn screen appears 3. The player respawns at the nearest safe zone 4. Penalties are configurable (XP loss, gold drop, etc.)