Taming, pet battles, breeding, and evolution.

Pet System

ED5 includes a full pet system inspired by Pokémon — taming wild creatures, turn-based battles, breeding, and evolution.

Taming

Players capture wild mobs using taming items:

  • Lower HP = higher chance to tame
  • Higher Taming skill = better base chance
  • Different mobs may need different taming items

Pet Following

Tamed pets follow their owner within 2 tiles and automatically teleport if they fall more than 10 tiles behind.

Pet Battles

Turn-based 1v1 combat between two players' pets:

1. Player A challenges Player B 2. Each player picks a pet from their team (up to 3 per team) 3. Each turn: both pets pick an ability to use 4. Pets can switch mid-battle 5. Last pet standing wins

Damage Formula

Pet battle damage uses a dedicated formula separate from the main combat system — damage scales with level, move power, and the attacking/defending pet's stats.

Type Effectiveness

A configurable type chart determines super-effective and not-very-effective matchups, just like Pokémon.

Pet Status Conditions

StatusEffect
PoisonLoses HP each turn
BurnLoses HP each turn, reduced attack
SleepCannot act for N turns
Paralyze25% chance to skip turn
FreezeCannot act, thaws after N turns
ConfusionMay hit self instead

Pet Stats

Each pet has 6 stats influenced by:

  • Base stats — defined by the species
  • IVs (Individual Values) — random 0–31 per stat, set at birth or tame
  • EVs (Effort Values) — earned through battles
  • Nature — personality that boosts one stat and reduces another
  • Level — scales stats as the pet levels up

Abilities

Each pet can learn up to 4 abilities with PP (Power Points). When PP runs out, the move can't be used until restored.

Breeding

Two compatible pets can breed to produce an egg:

  • IVs are inherited from parents
  • Species is determined by the mother
  • Abilities may be inherited or randomly picked
  • Eggs hatch after the player walks a configurable number of steps

Evolution

Pets can evolve at level thresholds into stronger forms with:

  • New visual appearance
  • Higher base stats
  • New learnable abilities
  • Possible type changes

Mounts

Pets above a configured size threshold can serve as mounts:

  • Configurable speed bonus
  • Terrain restrictions (water mounts, flying mounts)
  • Dismount on taking damage (optional)
  • Summoning animation and mount-up delay