Player housing, land claims, farming, and pastures.
Housing & Land
ED5 includes player housing, land claims, farming, and animal husbandry.
Housing
Players can own housing plots with customizable interiors:
- 20×20 tile interior space to decorate
- Furniture placement — place items from the Housing item category
- Personal storage — plot-specific chests
- Visitors — other players can come see your home
Land Claims
Players can claim territory in the overworld:
| Setting | Description |
|---|---|
| Claim Size | Configurable width × height |
| Max Claims | Per-player limit |
| Min Spacing | Minimum distance between claims |
| Mob Suppression | Mobs don't spawn near claims |
| Resource Suppression | Resource nodes don't appear in claims |
| Upkeep | Gold cost at configurable intervals |
Farming
Players can grow crops on claimed land:
| Feature | Description |
|---|---|
| Tillable Biomes | Plains, Forest, Savanna, Jungle, Swamp, Beach, Mushroom |
| Growth Stages | Seed → Sprout → Growing → Flowering → Ready to Harvest → Overgrown |
| Seasons | Crops have preferred seasons that affect growth speed |
| Watering | Crops need water for optimal growth |
| Biome Bonuses | Certain crops grow faster in preferred biomes |
| Farming Skill | Level requirement and XP rewards for farming actions |
Each crop definition includes: seed item, growth duration per stage, valid seasons, harvest yield, and watering needs.
Pastures
Animal pens on claimed land for passive resource generation:
- Capacity — configurable max pets
- Compatible types — which pet species fit
- Resource yields — passive item production on a cycle
- Footprint — how much land the pasture uses