Player marketplace, direct trading, and shops.

Market & Trading

ED5 includes a player-driven economy with marketplace listings, direct trading, NPC shops, and premium stores.

Player Marketplace

Players can list items for sale on a shared marketplace:

FeatureDescription
ListingSet price, quantity, and expiration time
TaxConfigurable tax rate on sales
ExpirationListings auto-expire after a set duration
SearchBrowse by type, tier, quality, and price range
PurchaseBuy instantly at the listed price

Direct Trading

Two players can open a trade window to exchange items and gold: 1. Player A requests a trade with Player B 2. Both add items and/or gold to the trade window 3. Both confirm 4. The server validates everything and swaps items atomically

Currency Exchange

An order-book system for converting gold ↔ premium currency:

  • Players place buy or sell orders
  • Orders match automatically
  • Exchange rates are determined by player supply and demand

NPC Shops

NPC merchants sell items at configured prices and buy player items at a reduced rate:

  • Sell price — base price × shop markup
  • Buy price — base price × buy multiplier (default: half price)
  • Stock — configurable quantity with restock timers
  • Reputation gating — some items require faction reputation

Premium Shop

An optional real-money store (off by default, toggled via feature flags):

  • Products — individual items or bundles
  • Scheduling — time-limited availability windows
  • Purchase limits — per-account caps
  • Promotions — percentage discounts, fixed amount off, buy-X-get-Y

Gold Store

Configure real-money → gold conversion tiers with bulk bonuses. Integrates with Stripe/PayPal.

Bank

Personal storage system separate from inventory — accessible at bank NPCs with expandable capacity.