The visual isometric map painting tool.
Zone Editor
The zone editor is where you build every location in your game — towns, dungeons, forests, deserts, and more. It's a visual map painter with an isometric perspective, similar to RPG Maker but for MMO-scale worlds.
Creating a Zone
Click Zones in the sidebar, then Create Zone. Configure the zone properties:
| Property | Description |
|---|---|
| Name | Display name shown to players (e.g., "Whispering Woods") |
| Zone Type | Overworld, interior, dungeon, or instance |
| Default Biome | The base terrain type for this zone |
| PvP Rules | Safe, free-for-all, guild-war, faction, or duel-only |
| Level Range | Suggested minimum and maximum player level |
| Chunk Range | X/Y boundaries that define the zone's total size |
| BGM | Background music track |
| Combat BGM | Music that plays during combat encounters |
| Ambient Sound | Environmental audio loop (wind, birds, water, etc.) |
Two Editor Modes
| Mode | Purpose |
|---|---|
| Map Edit | Paint terrain, place objects, adjust elevation |
| Event Mode | Place and configure interactive triggers, dialogues, and cutscenes |
Switch between modes using the toggle in the toolbar.
Painting Tools
| Tool | Shortcut | Description |
|---|---|---|
| Hand | H | Pan the map view by clicking and dragging |
| Pencil | P | Paint individual tiles one at a time |
| Rectangle | R | Drag to fill a rectangular area |
| Circle | C | Drag to fill a circular area |
| Flood Fill | F | Fill all connected tiles of the same type |
| Eraser | E | Remove tiles or objects from the current layer |
| Eye Dropper | I | Click a tile to copy its properties |
Brush Options
- Brush size — adjustable from 1 to 16 tiles
- Autotile mode — the editor automatically picks the correct edge/border tile variant so biome transitions look natural
- Elevation painting — set terrain height to create cliffs and valleys
Tileset Palette
The palette panel shows all available tiles organized by biome. Each biome (Plains, Forest, Desert, etc.) has its own set of ground tiles, wall/cliff tiles, and transition border tiles. Select a tile from the palette, then paint it onto the map with any brush tool.