The visual isometric map painting tool.

Zone Editor

The zone editor is where you build every location in your game — towns, dungeons, forests, deserts, and more. It's a visual map painter with an isometric perspective, similar to RPG Maker but for MMO-scale worlds.

Creating a Zone

Click Zones in the sidebar, then Create Zone. Configure the zone properties:

PropertyDescription
NameDisplay name shown to players (e.g., "Whispering Woods")
Zone TypeOverworld, interior, dungeon, or instance
Default BiomeThe base terrain type for this zone
PvP RulesSafe, free-for-all, guild-war, faction, or duel-only
Level RangeSuggested minimum and maximum player level
Chunk RangeX/Y boundaries that define the zone's total size
BGMBackground music track
Combat BGMMusic that plays during combat encounters
Ambient SoundEnvironmental audio loop (wind, birds, water, etc.)

Two Editor Modes

ModePurpose
Map EditPaint terrain, place objects, adjust elevation
Event ModePlace and configure interactive triggers, dialogues, and cutscenes

Switch between modes using the toggle in the toolbar.

Painting Tools

ToolShortcutDescription
HandHPan the map view by clicking and dragging
PencilPPaint individual tiles one at a time
RectangleRDrag to fill a rectangular area
CircleCDrag to fill a circular area
Flood FillFFill all connected tiles of the same type
EraserERemove tiles or objects from the current layer
Eye DropperIClick a tile to copy its properties

Brush Options

  • Brush size — adjustable from 1 to 16 tiles
  • Autotile mode — the editor automatically picks the correct edge/border tile variant so biome transitions look natural
  • Elevation painting — set terrain height to create cliffs and valleys

Tileset Palette

The palette panel shows all available tiles organized by biome. Each biome (Plains, Forest, Desert, etc.) has its own set of ground tiles, wall/cliff tiles, and transition border tiles. Select a tile from the palette, then paint it onto the map with any brush tool.