Layout, shortcuts, auto-save, and workflow tips.
Interface Guide
Layout
The Studio uses a clean sidebar + main area layout:
- Left sidebar — navigation organized by category (collapses to a bottom tab bar on small screens)
- Main area — the active editor (map editor, item form, quest builder, etc.)
- Modals — editing dialogs for items, settings, and database records pop up as centered overlays
Keyboard Shortcuts
Map Editor
| Key | Action |
|---|---|
| H | Hand tool (pan the view) |
| P | Pencil tool (paint tiles) |
| R | Rectangle tool |
| C | Circle tool |
| F | Flood fill tool |
| E | Eraser tool |
| I | Eye dropper (sample tile from map) |
| S | Select tool |
| Ctrl+Z | Undo |
| Ctrl+Y | Redo |
| +/- | Zoom in / out |
| Scroll wheel | Zoom |
| Middle click + drag | Pan |
General
| Key | Action |
|---|---|
| Ctrl+S | Save current work |
| Escape | Close modal or dialog |
Auto-Save
The map editor supports configurable auto-save intervals:
- Off
- Every 5 minutes
- Every 10 minutes
- Every 15 minutes
Grid Display
- Toggle grid visibility in the map editor toolbar
- Grid snaps to tile boundaries for precise placement
- Adjustable grid scale for different zoom levels
Undo/Redo
The map editor maintains a full undo/redo stack for:
- Terrain painting
- Object placement
- Object deletion
- Layer changes
Play Testing
Click the Play button in the toolbar to instantly open a game client connected to the embedded server. Changes saved in editors take effect immediately — some changes (like new plugins) require a server restart, which you can do from the toolbar.
Content Lists
All content editors (Items, Mobs, NPCs, Quests, etc.) share a common pattern: 1. A searchable list showing all records 2. Click any record to open its edit form 3. A Create button to add new records 4. Delete with confirmation
Most editors also feature tabbed forms to organize settings. For example, the Item editor has tabs for Stats, Combat, and Crafting configuration.