Layout, shortcuts, auto-save, and workflow tips.

Interface Guide

Layout

The Studio uses a clean sidebar + main area layout:

  • Left sidebar — navigation organized by category (collapses to a bottom tab bar on small screens)
  • Main area — the active editor (map editor, item form, quest builder, etc.)
  • Modals — editing dialogs for items, settings, and database records pop up as centered overlays

Keyboard Shortcuts

Map Editor

KeyAction
HHand tool (pan the view)
PPencil tool (paint tiles)
RRectangle tool
CCircle tool
FFlood fill tool
EEraser tool
IEye dropper (sample tile from map)
SSelect tool
Ctrl+ZUndo
Ctrl+YRedo
+/-Zoom in / out
Scroll wheelZoom
Middle click + dragPan

General

KeyAction
Ctrl+SSave current work
EscapeClose modal or dialog

Auto-Save

The map editor supports configurable auto-save intervals:

  • Off
  • Every 5 minutes
  • Every 10 minutes
  • Every 15 minutes
Change this in Settings → Auto-Save Interval.

Grid Display

  • Toggle grid visibility in the map editor toolbar
  • Grid snaps to tile boundaries for precise placement
  • Adjustable grid scale for different zoom levels

Undo/Redo

The map editor maintains a full undo/redo stack for:

  • Terrain painting
  • Object placement
  • Object deletion
  • Layer changes
Each undo step records exactly which tiles changed, so even large fill operations can be fully reversed.

Play Testing

Click the Play button in the toolbar to instantly open a game client connected to the embedded server. Changes saved in editors take effect immediately — some changes (like new plugins) require a server restart, which you can do from the toolbar.

Content Lists

All content editors (Items, Mobs, NPCs, Quests, etc.) share a common pattern: 1. A searchable list showing all records 2. Click any record to open its edit form 3. A Create button to add new records 4. Delete with confirmation

Most editors also feature tabbed forms to organize settings. For example, the Item editor has tabs for Stats, Combat, and Crafting configuration.