Create weapons, armor, tools, materials, and consumables.
Items & Equipment
The Items editor lets you create every type of item in your game. Items are used by the inventory, equipment, crafting, market, loot, and shop systems.

Item Types
Weapons (10 types)
Sword, Axe, Mace, Dagger, Spear, Bow, Crossbow, Staff, Wand, FirearmArmor (7 types)
Head, Chest, Legs, Boots, Gloves, Shield, CapeTools (7 types)
Axe (harvesting), Pickaxe, Sickle, Skinning Knife, Fishing Rod, Hammer, HoeOther Categories
- Consumables — potions, food, scrolls, and single-use items
- Materials — crafting materials, gems, reagents
- Housing — furniture, decorations, and plot upgrades
- Pet & Mount — eggs, pet food, taming items, mount gear
- Farming — seeds and farming tools
Item Tiers
Items come in 8 tiers that scale their stats:
| Tier | Multiplier | Description |
|---|---|---|
| T1 | 1.0× | Starter / basic |
| T2 | 1.1× | Common |
| T3 | 1.2× | Improved |
| T4 | 1.3× | Crafted |
| T5 | 1.4× | Rare |
| T6 | 1.5× | Epic |
| T7 | 1.6× | Legendary |
| T8 | 1.75× | Mythic |
Higher tiers mean stronger weapons, tougher armor, and better tools. Players naturally progress from T1 starter gear toward T8 endgame equipment.
Item Quality
When items are crafted, they roll a quality level that further boosts stats:
| Quality | Stat Multiplier |
|---|---|
| Normal | 1.0× |
| Good | 1.15× |
| Outstanding | 1.3× |
| Excellent | 1.5× |
| Masterpiece | 1.8× |
Higher crafting skill and better crafting stations increase the chance of rolling higher quality.
Equipment Slots
Characters have 10 equipment slots:
| Slot | Accepts |
|---|---|
| Head | Helmets, hats, hoods |
| Chest | Body armor, robes |
| Boots | Footwear |
| Main Hand | Weapons (1-hand or 2-hand) |
| Off Hand | Shields, secondary weapons |
| Tool | Gathering tools (pickaxe, axe, rod, etc.) |
| Cape | Capes and cloaks |
| Accessory | Rings, necklaces |
| Pet | Active pet companion |
| Mount | Active mount |
Creating a Weapon
When creating a weapon in the editor, you configure:
- Name, description, icon — what the player sees
- Type — sword, bow, staff, etc.
- Tier — T1 through T8
- Damage type — Physical, Magic, or True (ignores defense)
- Base damage — flat damage value
- Scaling stat — which character stat multiplies damage (Attack, Magic Power, etc.)
- Scaling ratio — how much of the stat applies (e.g., 0.5 = 50%)
- Grip — 1-handed, 2-handed, or dual-wield
- Stat bonuses — additional stats when equipped
Creating Armor
- Weight class — Light, Medium, or Heavy
- Base defense / magic resist — flat damage reduction
- Stat bonuses — additional stats when equipped
Common Item Settings
Every item also supports:
- Max stack — how many can stack in one inventory slot
- Tradeable — whether players can sell or trade it
- Light emission — optional glow effect (color, radius, intensity)
- Sell price — gold value when sold to NPC shops
Loot Tables
Loot tables define what items drop from mobs and resource nodes:
- Item — which item drops
- Quantity range — min/max amount
- Drop chance — probability (0–100%)