Create weapons, armor, tools, materials, and consumables.

Items & Equipment

The Items editor lets you create every type of item in your game. Items are used by the inventory, equipment, crafting, market, loot, and shop systems.

Items editor — Creating a weapon with stats, tier, and equipment slot configuration
Items editor — Creating a weapon with stats, tier, and equipment slot configuration
① Item list with search, filtering, and sort options② Multi-tab edit form: Stats, Combat, Crafting③ Live preview of item icon and stat summary

Item Types

Weapons (10 types)

Sword, Axe, Mace, Dagger, Spear, Bow, Crossbow, Staff, Wand, Firearm

Armor (7 types)

Head, Chest, Legs, Boots, Gloves, Shield, Cape

Tools (7 types)

Axe (harvesting), Pickaxe, Sickle, Skinning Knife, Fishing Rod, Hammer, Hoe

Other Categories

  • Consumables — potions, food, scrolls, and single-use items
  • Materials — crafting materials, gems, reagents
  • Housing — furniture, decorations, and plot upgrades
  • Pet & Mount — eggs, pet food, taming items, mount gear
  • Farming — seeds and farming tools

Item Tiers

Items come in 8 tiers that scale their stats:

TierMultiplierDescription
T11.0×Starter / basic
T21.1×Common
T31.2×Improved
T41.3×Crafted
T51.4×Rare
T61.5×Epic
T71.6×Legendary
T81.75×Mythic

Higher tiers mean stronger weapons, tougher armor, and better tools. Players naturally progress from T1 starter gear toward T8 endgame equipment.

Item Quality

When items are crafted, they roll a quality level that further boosts stats:

QualityStat Multiplier
Normal1.0×
Good1.15×
Outstanding1.3×
Excellent1.5×
Masterpiece1.8×

Higher crafting skill and better crafting stations increase the chance of rolling higher quality.

Equipment Slots

Characters have 10 equipment slots:

SlotAccepts
HeadHelmets, hats, hoods
ChestBody armor, robes
BootsFootwear
Main HandWeapons (1-hand or 2-hand)
Off HandShields, secondary weapons
ToolGathering tools (pickaxe, axe, rod, etc.)
CapeCapes and cloaks
AccessoryRings, necklaces
PetActive pet companion
MountActive mount

Creating a Weapon

When creating a weapon in the editor, you configure:

  • Name, description, icon — what the player sees
  • Type — sword, bow, staff, etc.
  • Tier — T1 through T8
  • Damage type — Physical, Magic, or True (ignores defense)
  • Base damage — flat damage value
  • Scaling stat — which character stat multiplies damage (Attack, Magic Power, etc.)
  • Scaling ratio — how much of the stat applies (e.g., 0.5 = 50%)
  • Grip — 1-handed, 2-handed, or dual-wield
  • Stat bonuses — additional stats when equipped

Creating Armor

  • Weight class — Light, Medium, or Heavy
  • Base defense / magic resist — flat damage reduction
  • Stat bonuses — additional stats when equipped

Common Item Settings

Every item also supports:

  • Max stack — how many can stack in one inventory slot
  • Tradeable — whether players can sell or trade it
  • Light emission — optional glow effect (color, radius, intensity)
  • Sell price — gold value when sold to NPC shops

Loot Tables

Loot tables define what items drop from mobs and resource nodes:

  • Item — which item drops
  • Quantity range — min/max amount
  • Drop chance — probability (0–100%)