Buffs, debuffs, DoTs, and crowd control.

Status Effects

Status effects are temporary modifiers applied to characters — buffs that help, debuffs that hinder, and crowd control that restricts action.

Damage Over Time (DoT)

EffectDescription
BurnFire damage per tick
PoisonNature damage per tick
BleedPhysical damage per tick
ShockLightning damage per tick

Healing Over Time (HoT)

EffectDescription
RegenRestores HP over time

Crowd Control

EffectDescription
StunCannot move or attack
RootCannot move, can still attack
SilenceCannot use abilities
KnockbackPushed away from the source
SlowReduced movement speed

Buffs

EffectDescription
HasteIncreased movement/attack speed
ShieldAbsorbs incoming damage
StealthInvisible to other players
InvulnerableImmune to all damage

Stat Modifiers

EffectDescription
Stat BuffIncreases a specific stat
Stat DebuffDecreases a specific stat
TauntForces target to attack the caster

Survival Effects

EffectDescription
Freezing / ColdTemperature too low
Hot / OverheatingTemperature too high
Hungry / StarvingHunger debuff
Thirsty / DehydratedThirst debuff
Well Fed / HydratedNourishment buffs
OverweightInventory weight penalty

Effect Properties

When creating a status effect in the editor:

PropertyDescription
DurationHow long it lasts (seconds)
Tick IntervalHow often damage or healing applies
Stack LimitMaximum number of stacks
Damage/Heal per TickAmount applied each tick
Stat ModifierWhich stat is affected and by how much
InterruptibleCan other effects cancel this one?

Effects can stack up to their configured limit. Each stack tracks its own duration independently.